Getting started

Your first two weeks of long-form campaign play

A calm onboarding path for new players and first-time saga GMs.

Day one

No invented prices or stock counts. Orientation only: habits, vocabulary, and public references.

Pick a scope

Spoiler labels for finales. Room for lore and logistics. Escalate to mods.

Teach the table

Track open threads, legacy favors, and calendar pressure like hit points—they are the saga engine.

After session one

Readable arc boards and clear remote audio beat gorgeous binders nobody opens mid-session.

One-page house rulings for long-running edge cases. Repeat calls get written.

Primary campaign essays and named GM blogs beat anonymous “how to run an epic” threads.

Primary campaign essays and named GM blogs beat anonymous “how to run an epic” threads.

Cite designers and freelancers when you share arc tools or maps.

One short arc well-closed beats a wall of unfinished trilogy notes on week one.

Keep notes short enough to reread before a session. Long wikis that nobody opens are not preparation; they are archaeology.

When in doubt, run the smaller scenario, teach one procedure well, and leave room for player ideas that were not in your outline.