Guides hub

Practical guides for epic-scale campaigns

Notes you can skim before a chapter session or hand to a co-GM.

Track open threads, legacy favors, and calendar pressure like hit points—they are the saga engine.

Session zero for a saga

Agree tone, attendance realism, and how finales get spoiled—before anyone writes a prophecy. Write them down.

Clocks, arcs, and pacing

Budget quieter sessions between climax nights. Cap optional complexity that adds ten minutes to every fight.

Legacy NPC sheets that stay small

One want, one leverage, one relationship—dated. Guest GMs should not guess.

Teaching the long table without a lecture

Teach on the roll that matters. Hand the glossary; do not monologue the campaign bible.

One short arc well-closed beats a wall of unfinished trilogy notes on week one.

For a chapter night: one saga beat players can push, one legacy callback, one calm off-ramp if energy dips.

For a chapter night: one saga beat players can push, one legacy callback, one calm off-ramp if energy dips.

Guides for pacing; Glossary for arc terms; Resources for outbound reading. Then close the outline and play.

Spoiler labels for finales. Room for lore and logistics. Escalate to mods.

Also useful: Resources, Community, and FAQ.