Glossary
Shared language for epic campaign crates
Working definitions so your table argues about choices, not vocabulary.
Whether you referee weekly or rotate the chair, epic campaign crates benefits from a common language. We write for that shared middle ground between lore deep-dives and rules minutiae. Cross-check historical usage via RPG campaigns when a term has drifted across editions.
- Saga beat
- Multi-session turning points.
- Legacy NPC
- Recurring figures across years.
- Finale rehearsal
- Stress-testing ending scenes.
- Arc budget
- How many threads you can juggle.
- Timeskip kit
- Tools for jumping months.
- Cohort play
- Multiple parties in one world.
- Triumph cost
- Victories that change the map.
- Epilogue night
- A session for aftermath only.
Use these terms when you budget arcs and finales—so the table argues about which thread to pull, not what “legacy NPC” means.
Spoiler labels for finales. Room for lore and logistics. Escalate to mods.
Guides for pacing; Glossary for arc terms; Resources for outbound reading. Then close the outline and play.
One-page house rulings for long-running edge cases. Repeat calls get written.
A clue web or hex map can feed a multi-year saga—steal the structure, not the trademark.
Spoiler labels for finales. Room for lore and logistics. Escalate to mods.
Terms evolve. If your table uses a different gloss, write it into your house doc and tell newcomers which dictionary you are using. Shared language beats winning an etymology fight mid-scene.
When a word is edition-specific, say so out loud. Borrowing vocabulary across systems is fine; silent assumptions are what cause arguments.
Keep notes short enough to reread before a session. Long wikis that nobody opens are not preparation; they are archaeology.
When in doubt, run the smaller scenario, teach one procedure well, and leave room for player ideas that were not in your outline.